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    Aktive Skills:


    BARBAR


    "I came here to witness the barbarians, those legendary, best, ruthless warrior, crazy waving arms that two of waiting at the top of the sacred Ya Ruite now I stand here watching the TV drama Block has been a mysterious force shreds mountain I must admit, in front of all incredible. All this is so true ... "



    ■ Bash


    Requires Level: 1
    Hit the target, giving XX weapon damage, there have X% chance of repelling effect.


    ■ Ground Stomp


    Requires Level: 1
    Stomp the ground, stun all the enemies within X feet X seconds.


    ■ Hammer of the Ancients


    Requires Level: 2
    In front of the huge hammer out a call to the enemy X% weapon damage, and has X% of fatal cancer.


    ■ Battle Rage


    Requires Level: 3
    Into the wild state, within seconds, the X X% X% damage bonus and the chance of a fatal blow to the award.


    ■ Ignore Pain


    Requires Level: 4
    X% of all injuries to be reduced, and the gain setting body, the immune effects of traps and dizziness.


    ■ Cleave


    Requires Level: 5
    Savage attack multiple targets simultaneously, giving all the goals in front of him X% weapon damage.


    ■ Leap Attack


    Required Level: 6
    Savage made a strong jump, landing points given to all enemies within X feet X% weapon damage.


    ■ Weapon Throw


    Requires Level: 7
    Savage enemy to throw his weapon, resulting in X% weapon damage and reduction targets in X seconds X% of normal speed.


    ■ Rend


    Requires Level: 8
    X feet of the enemy made a violent but brutal attack, to give X% weapon damage and at least X seconds XX additional physical damage.


    ■ Threatening Shout


    Requires Level: 9
    Given the terrible roar, the X seconds to reduce the X feet of the enemy X% damage.


    ■ Frenzy


    Requires Level: 11
    In X seconds per attack will increase X% X% attack speed and weapon damage. Rage can be a total of X times X% attack speed increase X% weapon damage and the overall award.


    ■ Revenge


    Requires Level: 12
    Attack, barbarians have X% chance to attack all enemies within X feet, to give X% weapon damage and attack every enemy can be restored by X% of life.


    ■ War Cry


    Requires Level: 14
    Issued a chilling roar, giving the value of savage anger X points to increase their armor defense, and the X-foot all the teammates in the X% within X seconds of the results.


    ■ Furious Charge


    Requires Level: 16
    An enemy to the front of the sudden, giving the enemy X% weapon damage, and give way to the enemy onrush X% damage.


    ■ Seismic Slam


    Requires Level: 18
    Earthquake hit the ground, produces a shock wave in front of the barbarians, to give X% weapon damage and produce repelling effect.


    ■ Overpower


    Requires Level: 19
    No description


    ■ Ancient Spear


    Requires Level: 21
    X feet in ancient spear throwing a rod, to pull all enemies within range in front of the barbarians, to reduce their speed and give XX damage.


    ■ Whirlwind


    Requires Level: 22
    Barbarian Whirlwind gesture to give all the objects in his path in multiple attacks, each attack has a X% weapon damage.


    ■ Sprint


    Requires Level: 23
    Increase in X seconds X% movement speed.


    ■ Earthquake


    Violently shaking the land, the nearby enemies have a large range of damage.


    ■ Call ofthe Ancients


    Requires Level: 27
    Three barbarian ancestors called the soul; Talic, Korlic and Madawc, they have X% weapon damage for X seconds.


    ■ Wrath of the Berserker


    Requires Level: 29
    Into intense rage, the X seconds to enhance some properties (a fatal blow chance, attack speed, chance to dodge, movement speed). Have hurt the monster will be immune savage X% damage reduction instead of immunity.




    HEXENDOKTOR


    "Most people think that umbaru family legend is just horrible witch doctor, but I have witnessed in combat a witch doctor. Though I could not believe my eyes. Fortunately, by that witch doctor and I became his his tribe - Wushan family friend. "


    ■ Poison Dart


    Requires Level: 1
    Shot a deadly poison dart, poison damage caused by XX points, and in the next X seconds toxins causing additional damage XX points.


    ■ Summon Zombie Dog


    Requires Level: 1
    Call the witch doctor zombie dogs for the X rating. Call up X zombies dogs.


    ■ Plague of Toads


    Requires Level: 2
    The release of a group of toads, toads jumping on the enemies encountered toxins damage caused by XX points.


    ■ Grasp of the Dead


    Requires Level: 3
    Out of the clutches, the enemy slow down X%, resulting in damage sustained XX X seconds.


    ■ Haunt


    Requires Level: 4
    Ghost lingering around the enemy, causing X Arcane damage for X seconds. If the target dead, ghosts will be automatically wrapped around the other enemies.


    ■ Raiders


    Requires Level: 5
    A reckless, ** of the zombie, the enemy of their cause XX points after toxin damage.


    ■ Hex


    Required Level: 6
    Call a Shaman, continuous X seconds, he would become the enemy chickens. Distorted the enemy can not attack, and the additional damage by X%.


    ■ Corpse Spiders


    Requires Level: 7
    Call the X spider attack nearby enemies.


    ■ Horrify


    Requires Level: 8
    Call out the illusion of a mask, the fear of the enemy within the vicinity of X code to run away, continued X seconds.


    ■ Fire Bats


    Requires Level: 9
    Released a bunch of bats with fire, burning in front of the enemy, causing X Fire damage per second.


    ■ Fire Bomb


    Requires Level: 11
    Threw an explosive skull, causing the enemy to the blast area XX points of fire damage.


    ■ Walk Soul


    Requires Level: 12
    Into the spirit of the country can move unhindered, continuous X seconds.


    ■ Soul Harvest


    Requires Level: 14
    The vitality of the nearby enemy for food. X code will increase every enemy within X% of your spell damage for X seconds.


    ■ Sacrifice


    Requires Level: 16
    To make a zombie dog near the explosion, the X yards of the enemy, causing X damage.


    ■ Gargantuan


    Requires Level: 18
    Call out a huge X-rated zombies follow you.


    ■ Swarm


    Requires Level: 19
    A plague of locusts attack the enemy, causing X damage per second, continuous X seconds. Locusts will jump to nearby targets.


    ■ Spirit Barrage


    Requires Level: 21
    The impact of cluster bombs spiritual power of the enemy target area. Each hair barrage arcane damage caused by XX.


    ■ Acid Cloud


    Requires Level: 22
    Acid rain from heaven, the initial toxic damage caused by XX points, followed by the enemy caused the corrosion region XX points per second follow-up toxins damage.


    ■ Mass Confusion


    Requires Level: 24
    To incite chaos in the enemy, so that some witch doctor to help fight last X seconds.


    ■ Voodoo


    Requires Level: 25
    No Skill Description


    ■ Wall of Zombies


    Requires Level: 27
    Zombie drilled from the ground, near the enemy continued to attack X seconds.


    ■ Fetish Army


    Requires Level: 29
    Call out the puppet army, fighting continued for X seconds for you.




    DÄMONENJÄGER


    "She sunset from under the shadow appears, with lightning speed to resolve the rest of the beast, she hands holding a crossbow, firing out the flame of the arc with arrows flying from my head, a monster that heavy The body then fell down in unison. "



    ■ Caltrops


    Requires Level: 1
    No Skill Description


    ■ Hungering Arrow


    Requires Level: 1
    No Skill Description


    ■ Entangling Shot


    Requires Level: 2
    Winding injection sticky things, caught up with X enemies and give X% weapon damage in the X-X% reduction target within seconds of speed.


    ■ Evasive Fire


    Requires Level: 3
    No Skill Description


    ■ Fan of Knives


    Requires Level: 4
    Demon Hunter in the cast around the spiral to shed many of the blade, all enemies within X feet have XX damage. In X seconds, your blade will reduce the rate of X% of the enemy.


    ■ Bola Shot


    Requires Level: 5
    Fired a missile with explosive fireballs around the live target. Fire meteor bomb exploded in the X seconds, giving the target X% weapon damage and give in to all enemies within X feet of additional X% weapon damage.


    ■ Vault


    Required Level: 6
    X feet quickly roll forward.


    ■ Grenades


    Requires Level: 7
    Threw three hand grenades, fire explosion XX property damage.


    ■ Marked For Death


    Requires Level: 8
    No Skill Description


    ■ Chakram


    Requires Level: 9
    No Skill Description


    ■ Impale


    Requires Level: 11
    No Skill Description


    ■ Smoke Screen


    Requires Level: 12
    No Skill Description


    ■ Spike Trap


    Requires Level: 14
    Layout of a spike trap, start in X seconds, and when an enemy close to it will be triggered. Triggered after X seconds per second on all enemies within X feet have XX damage.
    At the same time you can be arranged up to X number of needle trap.


    ■ Companion


    Requires Level: 16
    No Skill Description


    ■ Elemental Arrow


    Requires Level: 18
    No Skill Description


    ■ Shadow Power


    Requires Level: 19
    No Skill Description


    ■ Multishot


    Requires Level: 21
    One emits a lot of arrows, causing X% weapon damage.


    ■ Sentry


    Requires Level: 22
    No Skill Description


    ■ Cluster Arrow


    Requires Level: 23
    No Skill Description


    ■ Rapid Fire


    Requires Level: 24
    No Skill Description


    ■ Preparation


    Requires Level: 25
    No Skill Description


    ■ Strafe


    Requires Level: 27
    No Skill Description


    ■ Rain of Arrows


    Requires Level: 29
    No Skill Description


    MÖNCH


    ■ Flash-induced blindness


    Requires Level: 1
    Release the flash blinding nearby enemies. By blinding the enemy before being attacked will not attack. Last XX seconds. Blinding the enemy will be reduced by X% hit rate.


    ■ Fist of thunder


    Requires Level: 1
    No Skill Description


    ■ Breath of Heaven


    Requires Level: 2
    Monks who remove themselves and any harm to friendly forces effects, including dizziness, slow down, and other debuffs.


    ■ Lashing Tail Kick


    Requires Level: 3
    Monks resorted to deadly swing, repulsed the enemy causing physical damage XX.


    ■ Mantra of Healing


    Requires Level: 4
    No Skill Description


    ■ Deadly Reach


    Requires Level: 5
    Monks use a few meters beyond the fist gas hitting the enemy. Causing X% weapon damage.


    ■ Dashing Strike


    Required Level: 6
    Monks quickly against the enemy, causing X% weapon damage plus XX physical damage.


    ■ Leathal Decoy


    Requires Level: 7
    Monks create its own illusion. Phantom attract the enemy near the explosion followed, resulting in XX Holy damage.


    ■ Cripping Wave


    Requires Level: 8
    While weakening against the enemy like a storm causing X% weapon damage.
    First strike: the enemy will be dizziness, movement speed reduced by X%, last X seconds.
    The second and third hit: refresh vertigo effect.
    - Combos


    ■ Mantra of Retribution


    Requires Level: 9
    No Skill Description


    ■ Inner Santuary


    Requires Level: 11
    Can not generate a pass through the area last X seconds.


    ■ Exploding Slam


    Requires Level: 12
    The impact of a fatal blow to the enemy and cause a chain reaction. X% weapon damage caused by the third hit: the objectives of the bleeding effect, causing X physical damage for X seconds. If the target will be the death explosion of a nearby enemy, causing XX% max life physical damage.
    - Combos


    ■ Mantra of Evasion


    Requires Level: 14
    No Skill Description


    ■ Tempest Rush


    Requires Level: 16
    No Skill Description


    ■ Sweeping Wind


    Requires Level: 17
    Monks use of weapons across a circle, forming a barrier on each of the enemy force field caused by X% weapon damage. Be able to hit the enemy several times.
    - Combos


    ■ God Serenity


    Requires Level: 18
    Monks to create a shield to protect themselves from harm. Last X seconds.


    ■ Way of hundred Fists


    Requires Level: 21
    A set of boxing in front of the enemy, causing X% weapon damage.


    ■ Mantra of Conviciton


    Requires Level: 22
    No Skill Description


    ■ Seven Sided Strike


    Requires Level: 24
    Rage against the enemy attack on the nearby X times, each blow causing X% physical damage.


    ■ Mystic Ally


    Requires Level: 27
    No Skill Description


    ■ Wave of Light


    Requires Level: 29
    Monks on the release of a light path of the impact of all the enemy, causing X holy damage.




    ZAUBERER


    "Because I will not tolerate this easy magic possessed by the devil, a lot of people thought I was practicing magic on the philosophical level, a negative attitude. I witches occurred in these arguments, but only one truth and they betrayed the ancient traditions and lessons --- to respecting thousands of lessons. "



    ■ Frost Nova


    Requires Level: 1
    Ice burst will freeze nearby enemies for X sec and causing XX-point cold damage. Frost Nova cold produced by the enemy will attack and movement speed reduced. Then the damage will break the frozen effect, but will not cancel the chill effect.


    ■ Magic Missile


    Requires Level: 1
    Emits an energetic magic missile, causing XX arcane damage.


    ■ Ice Armor


    Requires Level: 2
    Ice Barrier around around the Master, X% armor increase. Attacker will be frozen for X seconds, and point of cold damage by XX, while reducing movement speed and attack speed. At the same time you only have one armor.


    ■ Shock Pulse


    Requires Level: 3
    No Skill Description


    ■ Wave of Force


    Requires Level: 4
    Launch of the original power of the wave, defeat the enemies nearby, arranged projectiles and cause XX physical damage.


    ■ Spectral Blade


    Requires Level: 5
    Resorted to the spirit of the Master in front of the blade can cause the enemy attack X times, each blow causing XX physical damage.


    ■ Electrocute


    Required Level: 6
    Master of the arc emitted by fingertips, lightning hit the enemy, causing damage XX points.


    ■ Magic Weapons


    Requires Level: 7
    Master of magic energy in order to strengthen the weapons to damage by X points.


    ■ Arcane Orb


    Requires Level: 8
    Radiate pure energy Arcane ball, causing the explosion to the enemy XX arcane damage.


    ■ Diamond Skin


    Requires Level: 9
    Master the skin into diamond will generally, absorbing X damage last X seconds.


    ■ Energy Twister


    Requires Level: 11
    Call the whirlwind of energy, the second after the target, causing X damage.


    ■ Disintegrate


    Requires Level: 12
    Emits a light beam, causing X Arcane damage per second.


    ■ Storm Armor


    Requires Level: 13
    Lightning energy around you around, the attacker fired the ball lightning damage caused by lightning XX points. At the same time you only have one armor.


    ■ Explosive Blast


    Requires Level: 14
    Energy savings around the Master, the X seconds after the explosion, a small area of the XX points of physical damage caused by the enemy.


    ■ Mirror Image


    Requires Level: 15
    Manufacturing Master avatar. Phantom continued to X seconds, and has a caster X% of the value of life.


    ■ Slow Time


    Requires Level: 16
    Distort space-time, near the enemy and reduce the speed of the projectile, continuous X seconds.


    ■ Teleport


    Requires Level: 18
    Sent to the target area.


    ■ Hydra


    Requires Level: 19
    Call out the bull snake, spit out a fireball caused by enemy attack XX fire damage last X seconds.


    ■ Ray of Frost


    Requires Level: 21
    Issued a second surge of cold air caused by X Frost damage. Frost-rays produced by chill will make the enemy's attack and movement speed reduced.


    ■ Energy Armor


    Requires Level: 22
    Defensive barrier around the Master around, absorb the damage while consuming Arcane Power. X% reduction can be hurt.


    ■ Arcane Torrent


    Requires Level: 23
    Arcane flow bombardment of the target area, causing X Arcane damage per second.


    ■ Meteor


    Requires Level: 24
    Summon a giant meteorite, fell from the sky on the target area causing X Fire damage.
    Effect of the ground caused by burning the same time will cause X damage per second, continuous X seconds.


    ■ Blizzard


    Requires Level: 26
    Heaven ice lobes, resulting in the target area bombardment of cold damage per second X-point. Produced by cold storm the enemy's attack and make the speed lower.


    ■ Familiar


    Requires Level: 27
    Call the Master of the partners, to help you attack the enemy, causing XX points of damage. Magic pet can not be selected or enemy attack.


    ■ Archon


    Requires Level: 29
    No Skill Description

     
    "Ich hoffe, ihr seid bei klarem Verstand, denn Vernunft ist hier selten!"

    Dieser Beitrag wurde bereits 1 Mal editiert, zuletzt von opinion ()

  • Passive Skills



    BARBAR


    Animosity: increases Fury generation by 10% and adds 20 points to the maximum amount of Fury.


    Berserker rage: increases damage dealt by 20% when the Barbarian's fury is at 100%.


    Bloodthirst: 10% of damage (TL's note: dealt or taken??) is gained as HP.


    Pound of flesh: increases the chance to find Health Globes by 5% and healing done by these is increased by 10%.


    Relentless: when the Barbarian is under 20% HP, skills do not cost any fury and damage (TL's Note: dealt or taken?) is reduced by 50%.


    Ruthless: increases critical strike chance by 5% and increases critical strike damage by 50%.


    Unforgiving: Fury does not degenerate any longer. Furthermore, the Barbarian gains 1 Fury every 5 seconds.


    Iron skin (level 10): Increases armor by 100%.


    Pound of flesh (level 10): increases the chance to find Health Globes by 3% and healing done by these is increased by 33%.


    Intimidation (level 13): increases damage dealt by 15% and reduces repair costs by 5%.


    Cruelty (level 15): 10% of damage dealt is gained as HP.


    Aggression (level 17): Increases attack by 20%.


    Superior skill (level 19): Increases precision by 20%.


    Expert defense (level 20): Increases defense by 20%.


    Toughness (level 23): Increases vitality by 20%.


    Weak spot (level 25): Increases critical strike damage by 100%.


    Superstition (level 26): Reduces non-physical damage taken by 10%.


    Slaughter (level 28): increases damage dealt by 20% when the Barbarian's fury is at its maximum.


    Bad temper (level 31): increases Fury generation by 10%.


    Frenzied attack (level 31): When wielding two weapons, the Barbarian has 20% increased critical strike chance and 30% increased critical strike damage.


    Insane courage (level 31): When the Barbarian has under 35% HP, damage taken is reduced by 30%.


    Second wind (level 31): Regenerate 20% HP per minute.


    Shield of iron (level 31): Increases the chance to block attacks with a shield by 10%.




    DÄMONJÄGER


    Weak spot (level 3): Increases critical strike damage by 100%.


    Archery (level 6): Reduces the cost of Hatred-type skills by 50%.


    Cloak of shadows (level 6): Reduces melee damage taken by 20%.


    Aggression (level 12): Increases attack by 20%.


    Superior skill (level 12): Increases precision by 20%.


    Toughness (level 12): Increases vitality by 20%.


    Back to basics (level 18): Increases the basic damage (TL's Note: not clear) done by the Demon Hunter's weapon by 100%.


    Focused discipline (level 18): Reduces the cost of Discipline-type skills by 20%.


    Opportunity (level 18): Increases damage dealt to slowed targets by 20%.


    Years of training (level 18): When a Discipline-type skill is used, damage dealt by the Demon Hunter is increased by 10% for 10 seconds. Can stack up to three times.


    Ballistics (level 24): Increases damage dealt by rockets (TL's Note: ... what??) by 100%. The rocket effect is provided by certain runestones.


    Hot poursuit (level 24): When Hatred is at its maximum, run speed is increased by 10%.


    Killing spree (level 24): When an enemy is killed by the Demon Hunter, the next attack dealt within the next 5 seconds has 30% increased critical strike chance.


    Resourcefulness (level 24): When Discipline is under 20%, the regeneration of Hatred is increased by 30%




    HEXENDOKTOR


    Mana regeneration (level 3): Regenerate 2% of maximum Mana per second.


    Mind and body (level 3): Regenerate 20% HP per minute.


    Spiritual attunement (level 3): Increase maximum Mana by 20%.


    Care of the monster (level 6): Increase the HP of pets by 60%.


    Quickening (level 6): Increase casting speed by 10%.


    Spirit vessel (level 6): Health Globes provide 10% of maximum Mana when picked up.


    Aggression (level 12): Increases attack by 20%.


    Superior skill (level 12): Increases precision by 20%.


    Expert defense (level 12): Increases defense by 20%.


    Toughness (level 12): Increases vitality by 20%.


    Death pact (level 18): When the Witch Doctor has under 35% HP, damage taken is reduced by 20%.


    Leader of the pack (level 18): Increases damage dealt by Zombie Dogs (TL's Note: Mongrels?) by 6%.


    Ritual of blood (level 18): 30% of Mana costs for skills is taken from HP instead.


    Ferocity (level 24): Increases pet damage dealt by 40%.


    Plagued (level 24): Increases Animal and Plague skill damage by 20%.


    Rituals (level 24): Increases damage by 15% of HP. (TL's Note: not clear if max or current HP, and if fixed amount of damage added or relative)


    Zombie masters (level 24): Increases Zombie skill damage by 20%.




    MÖNCH


    Exalted soul (level 10): Increases maximum Spirit by 20%.


    Frenzied attack (level 13): When wielding two weapons, the Monk has 20% increased critical strike chance and 30% increased critical strike damage.


    Aggression (level 15): Increases attack by 20%.


    Superior skill (level 15): Increases precision by 20%.


    Expert defense (level 17): Increases defense by 20%.


    Resonance (level 19): Increases the duration of auras by 120 seconds.


    Untouchable (level 19): After dealing a critical strike, increases dodge chance by 10% for 10 seconds.


    Counterattack (level 20): When the Monk dodges an attack, the next skill has its Spirit cost reduced by 40%.


    Weak spot (level 20): Increases critical strike damage by 100%.


    Strength in adversity (level 23): Healing effects are improved by 50% if the Monk is under 35% HP.


    Near death experience (level 25): When the Monk receives a fatal blow, the Monk gains 30% HP and 30% Spirit. (TL's Note: not very clear, no idea if there is a cooldown or other rule)


    Flawless technique (level 28): Skills that generate Spirit do 20% more damage.


    Strength of spirit (level 30): Skills that require Spirit do 30% more damage.




    ZAUBERER


    Blur (level 10): Reduces melee damage taken by 20%.


    Drain power (level 10): All basic attacks (TL's note: not clear, melee attacks maybe?) provide 10 Arcane Power.


    Quickening (level 10): Increase casting speed by 10%.


    Flight before fight (level 13): Increases run speed by 5% when the Wizard is blocked in melee (TL's note: slowed? or actually blocking attacks?)


    Glass common (level 13): Increases damage dealt by 20%, but reduces armor by 20%.


    Aggression (level 15): Increases attack by 20%.


    Superior skill (level 15): Increases precision by 20%.


    Expert defense (level 17): Increases defense by 20%.


    Astral presence (level 20): Increases maximum Arcane Power by 20%.


    Black ice (level 20): Damage dealt to frozen targets is increased by 20%.


    Temporal flux (level 21): When an enemy takes damage from an Arcane skill, its speed is reduced by 24% for 4 seconds. (TL's note: unsure if movement speed, attack speed, or both)


    Piercing attacks (level 25): Reduces the magical resistances of enemies by 20%.


    Temporal shift (level 26): Reduces cooldowns of skills by 10%.


    Unstable energy (level 28): When under 20% HP, the next skill (TL's note: loosely interpretated, may be wrong) knocks back all targets it hits. Can happen once every 90 seconds.


    Knowledge is power (level 30): Passive skill still being worked on. Used to provide 25% extra Willpower (a stat that is not included in the game anymore)

  • Ist ja leider atm auch viel zu stark ::D: da wird ganz sicher noch bissel gefixt und der Mönch gebufft, aber zum Glück bin eh eine Dämonenjägerin was alles andere eh in den Schatten stellt ::P:

  • Also hab jetzt mal über alle Klassen und Skills drüber gelesen und bisher ist der Witch Doctor extrem op meiner Meinung nach. Er wird wohl höchstens Probleme bei Boss Monstern kriegen wenn man zu sehr auf Minions geskillt hat.

  • Woran machst du das genau fest? Vielleicht machen die offensiven Zauber des Witch Doctors ja auch nur halb so viel Schaden wie der kleine Feuerball der Magierin, alles nur eine Frage des (Fein-)Tunings. Bislang liegen uns ja lediglich Beschreibungen vor, sicherlich wird es dann auch wieder ein paar FOTM Spells geben die man hauptsächlich drückt während andere - egal wie toll sie umschrieben sind - Spells nur gelegentlich aus dem Spellbook gecastet werden.

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  • Hört sich für mich irgendwie ganz normal an, frag mich auch wo das Ganze op sein soll...


    "We will encourage you to develop the three great virtues of a programmer: laziness, impatience, and hubris."
    -

    Larry Wall (creator of Perl)

  • hi,


    stellt mal die beiden Tabellen nebeneinander und vergleicht. Der Witch Doctor hat 3 mehr oder weniger passive Skills 1xverängstigen 1xmassen confusion und einen spirit walk alles andere sind summoner bzw. damage spells.
    Der Mage ist nach meinem Verständnis immer ein glass canon dd und abgesehen davon das er die schlechteste Verteidigung hat wartet er mit ganzen 9 passiven Skills auf, das sind bei 25 Skills mehr als nen drittel an passiven Skills, lächerlich für nen dd. Wie gesagt ist die Beta noch nicht raus und wie das letzliche balancing aussieht bleibt sicherlich abzuwarten, aber mir machen die bisherigen Skilltrees des Zauberers jetzt schon Bauchschmerzen (Vielleicht bin ich da zu D2 verwöhnt was die Zauberin angeht).


    Grüße
    Voodoo

  • Versteh ich ned... du redest von passiven Skills meinst aber wohl eher "Active Skills" die nicht reine DMG Skills sind sondern eher nen defensiven Charakter haben. Beim Wizard hab ich da auch mehr gezählt (Teleport, 3 versch. Armors, irgendnen SlowTime) Imho find ich da den Wizard interessanter, eben weil er mehr defensive "Active Skills" hat als der WD. Die Stärke eines Chars hängt ja nicht an der Anzahl von versch. DMG Skills ab...


    "We will encourage you to develop the three great virtues of a programmer: laziness, impatience, and hubris."
    -

    Larry Wall (creator of Perl)

  • @ Siam ich meinte tatsächlich defensive "Skills"^^ vielen Dank für die Korrektur mir viel in dem Moment das Wort nicht ein, liegt wohl daran das ich krank bin und unter Medikamenten stehe xD


    @ Jayqu zwar stimmt es das nicht mehr klassisch geskillt wird von Talent A->B->C usw. sondern wie du schon sagst werden die Talente freigeschaltet, das hat den Vorteil das man wenn man an Skill/Talent C ran will nichtmehr den B mitskillen muss und so Punkte verschwendet. Allerdings lassen sich auch(wenn ich das richtig verstanden habe) weiter Skillpunkte in die Talente stecken maximal 5 oder so und es wird weiterhin Synergien geben (war zumindest so geplant) das sollte viel Skill Potenzial lassen


    Grüße
    Voodoo

  • Voodoo


    es gibt keinerlei Skillpunkte mehr, aber das Problem ist auch, dass bereits mehere Talentsysteme in der Entwicklung von D3 integriert und dann wieder verworfen wurden.
    Die Pics von den Talentbäumen auf den Skillbeschreibungsseiten die ich als Links gepostet habe sind von ca. 2009, das ist bereits komplett veraltet.


    Mittlerweile ist es so, das Skills nur noch in einer Art Liste auftauchen, das heisst kein Talentbaum mehr bei dem man irgendein Talent vorher Skillen muss um an ein anderes Talent zu kommen.
    Die Skills aus den jetztige "Talentpool" besitzen keine Vorraussetzungen ausser das sie automatisch bei einen bestimmten Charlevel freigeschaltet werden, dies betrifft auch den Rang von dem jeweiligen Talent, der wird dann auch automatisch ehöht. Der Spieler bekommt keinerlei Skillpunkte beim Levelaufstieg die er verteilen kann. Genauso ist es bei den Stats.
    Ergo ist "verskillen" nicht möglich, jeder lvl 60Char hat die gleichen Talente mit dem gleichen Rang, das einzige was man sus dem "Talentpool" auswählt,
    sind die max 6 aktiven Skills die man in bestimmte Slots im Interface hineinlegt und dann verwenden kann.
    Zusätzlich kann man max 3 Passive Skills auswählen die dann wirken.
    Natürlich kann man dies jederzeit ändern um mal was anderes auszuprobieren und nicht direkt dafür einen neuen Char anfangen zu müssen, was meiner Meinung nach auch eine positive Neuerrung in D3 ist.


    Desweiteren gibt es in D3 auch keine Synergien wie sie ab Patch 1.10 in D2 vorhanden waren, jedenfalls nicht in dieser Form.

  • Nicht ganz Vodoo :rolleyes:


    Ich dachte am Anfang genau das gleiche wie du: "Was soll das den bitte?" Also habe ich mich auf die Suche gemacht und alles gelesen was es bis Dato gibt.
    - Und ich muss Blizzard wieder einmal Recht geben Sie machen nichts ohne sich genau zu überlegen warum sie es so machen.


    - > Man muss sich nicht auf Skillen in dem Sinn konzentrieren wie man seine Stärke etc. verteilt was Zeit spart (keine Guides lesen, ausprobieren etc.) sondern kann sich auf das was Spass macht konzentrieren und zwar alles was der Hölle entkommen ist dem Erdboden gleich machen. Sprich man hat immer das Gefühl ein höher stufigen Char zu spielen und kann ihn flüssig spielen ohne dabei zu denken das man levelt (denke das geht eh fix bis auf 30) und es wird einem so das spielgeschehen näher gebracht.
    - >Man wird sich öfters dem Spielgeschehen anpassen müssen sprich man wird flexibler sein als je zuvor (Wie meinst du das den jetzt schon wieder, grml)



    Hier meine Erklärung dazu:
    - Man hat mehr Möglichkeiten als je zuvor (hö, wie, wo, ich dachte es ist nun alles eingeschränkt und man kann keine Skills mehr verteilen)
    -> Also gut: Man hat ca. 23 aktive Skills (6 davon kann man nutzen), 15 passive Skills (3 nutzbar), 5 Runen (Stufe 1-7) ), 6 Edelsteine (Stufe 1-14)
    -> Hmmm... -> Ja man muss nicht mehr überlegen wie viel Punkte man in etwas setzt aber man muss sich überlegen welche Skills man nutzt und somit gibt’s schon einige Möglichkeiten


    Dazu berechnen wir die Kombinationen 23 Skills und pro Skill 5 Möglichkeiten sprich 23^5 = 6'436'343 hätten wir schon mal ein paar Möglichkeiten oder wie viel hattest du in D2 um etwas zu machen 2-3 oder vielleicht max. 10 hier hast du sage ich mal frech ü 1000 brauchbare Skills


    Naja also weiter gehts gleiche Spiel mit den passiven, 15 p.Skills pro Skill 2 Möglichkeiten sprich 15^2 = 225 (wtf nur ^^)
    usw. und sofort hier mal alles zusammen: (23^5) * (15^2) * ((5^7)+1) * ((6^14)+1) = 8'866'144'249'508'618'071'682'850 Kombinationen :ugly:


    Interessant ist ja eh nur (23^5) * (15^2) = 1'448'177'175 aber auch dies Anzahl an Möglichkeiten langt mir :;D: und somit denke ich wirst du wohl


    eher nicht die gleiche Skillung benutzen wie ich und somit ist dies die beste Charindividualität die es je gab *freu*


    So hoffe es passt und falls du weitere Fragen hast um dich up to date zu bringen, frage nach.



    Greez
    Opinion / Opina

  • interessant ist das mit den Skill und vor allem mit den Runenkombinationen schon, aber irgendwie werde ich dieses GEfühl nicht los das Blizzard versucht es Diablo Neulingen sehr(zu) einfach zu machen. Ich höre das leider immer mehr von euch WoW Spielern das das Spiel Random geworden sei und habe natürlich Angst das Blizzard das auf Dia "überträgt". Naja ich hoffe sie schlagen den richtigen Weg ein was die individualisierung angeht. Ich werd mich nochmal über die Websiten lesen und auf die Beta/Release warten das wirds mir dann ja zeigen;)

  • Glaub mir Voodoo es wird dir gefallen :8-): und verabschiede dich von D1, D2 Gedanken es wird ein D3 sein und wie seine Vorgänger einzigartig und genial werden.


    Zu den Vorurteilen kann ich nur sagen "easy-to-learn-hard-to-master"


    Und ja ich denke es wird eher ein anspruchsvolleres spiel als es D2 war. Ich sage nur die Monster sind intelligenter, schneller und aggressiver geworden,
    also warte es einfach ab und lass dich nicht den Spielspass nehmen bevor du es nicht selber erlebt hast.